North · mountain city
Thorin's Peak
Forge-lit terraces, snowy peaks, and a road blasted through high mountains.
- Rich in
- Ore, stone
- Lacks
- Cloth, grain
1.0K Keys
786 Keys
20.5M Looted
25.1M LootedCambria: Genesis is a persistent MMORPG world simulation where thousands of players and guilds compete to extract limited resources, build million-dollar treasuries and operations, and stake massive fortunes in a pursuit of gold and glory across a deep, player-driven economy of onchain game assets. Deposit & play, or buy a Charter to earn more.
Royal Charter #2,118
$188.40
Last sale $41.02
Royal Charter #1,047
$201.10
Last sale $48.60
Charter #536
$216.55
Last sale $53.78
“Axie Infinity's flywheels on top of a player-owned MMO economy, backed by an ecosystem treasury that operates like a central bank.”
I · What is Cambria
In Cambria, players risk real $ (spent on Energy) to loot Artifacts and other rares from the dangerous wilds. Every step and every decision carries massives stakes: survive and return with a massive haul, before your greed leads you to a deadly demise.
A sprawling map of contested resource zones, from safe starter pits to lawless deep-wilderness veins where the richest deposits, and the most dangerous players, are found.
Every item in Gold Rush is gathered, crafted, and priced by players. Corner a market, flip resources on the auction house, or bankroll a guild's war effort. All with real $ stakes.
Mining, fishing, smithing, combat - pick a lane and master it. Specialists who know their niche and can read the meta easily out-earn generalists.
II · The world
Gold and Glory.
North · mountain city
Forge-lit terraces, snowy peaks, and a road blasted through high mountains.
Northeast · the Barrens
Artifact bazaars on the ruins of a vampire city.
East · Crown seat
The seat of power in New Cambria.
West · inside the T5 ring
The market above the law, and a smuggler's paradise.
Southeast · the Swamps
Stilts and rope bridges over the bogs, above half-sunken temples.
South · Deserts
Sandstone domes over the Ancients' capital.
North · mountain city
Forge-lit terraces, snowy peaks, and a road blasted through high mountains.
Northeast · the Barrens
Artifact bazaars on the ruins of a vampire city.
East · Crown seat
The seat of power in New Cambria.
West · inside the T5 ring
The market above the law, and a smuggler's paradise.
Southeast · the Swamps
Stilts and rope bridges over the bogs, above half-sunken temples.
South · Deserts
Sandstone domes over the Ancients' capital.
Off the coast: 3,333 player-held Islands and the docks that feed the mainland.
III · Three ways to play
Every fortune in New Cambria is made one of three ways: risking your own hide in the wilds, refining what others brought back, or putting Charters and capital behind those who do both.
The adventurer
For Grinders, monster hunters, scouts, gatherers, and player killers
How you win
Make it back alive with your rare Artifact haul from the wilds of New Cambria
How you win
Sell raw materials for more Silver than the Energy and tools cost
How you win
Go on adventurer expeditions with friends, and split it at the Treasury
How you win
Land the kill with your guild and make it out alive
How you win
Reach the announced spawn first and claim the loot before anyone else does
How you win
Scout out veins, map resources, and mark targets for your allies
How you win
Recover dropped gear and resources after battles
How you win
Claim bounties and loot from defeated players
How you win
Deliver the mark, escort caravans, or collect PvP bounties
The merchant
For Spreadsheet players, traders, crafters, haulers, landlords
How you win
Buy high, sell low - the spread is the margin. Max game knowledge required
How you win
Specialize in a particular skill and profit from demand for your expertise
How you win
Cargo delivered intact between cities; the price difference and the escort bond paid on arrival
How you win
Quote both sides on every Trading Post and earn the spread while prices move
How you win
Fill the Crown's weekly order before other suppliers, turn goods into Favor
The House
For Guild leaders, investors, landlords, lenders, and capital with strategy
How you win
Your settlers come back rich on your sponsorships; you keep the sponsorship split
How you win
Pick the best venue for your Charters and maximize your risk-adjusted returns
How you win
Hold the waypoint or the city through the siege; influence and tax flow while you do
How you win
Keep the plot occupied and the station running; rent and fees beat the lease and upkeep
How you win
Capital back with interest, from borrowers who live and Houses that pay
How you win
Your bloc wins the gauge; the Court sets the rules in your House's favour
How you win
Back the right guild on the book and take the other side's stake
IV · Founding Charters
To unlock full earnings in Cambria (Royal Favor, Asset Economy NFTs), you will need a Charter. Genesis mainnet will launch with an inaugural 4,096 Charters from the Founding voyage, signed directly by the Crown, and minted on Ethereum. One Charter is one seat: to scale your risk and your reward in the economy, hold more of them.
Allowlist · 3.584
The founding Royal signature on every one. A Voyage I number, 1 to 4,096, that never re-issues. Traits that set its utility and standing. First call on every voyage that follows. The last Charters that will ever be first.
Charter #536
$216.55
Last sale $53.78
Charter #536
$216.55
Last sale $53.78
INVITATION ONLY · 512
The blue-blooded class of the founding generation: seats that are never sold, only granted. Every right a Citizen holds, plus the privileges and responsibilities of a House.
All mint proceeds accrue to the Crown (or $RSGP) Treasury, forming the starting prize pool.
That is the utility at launch, not the ceiling. Charter utility expands with each phase of the economy, and Founding seats hold every expansion first.
All traits rolled at reveal, after the mint
Founding-only terms
V · The economy
Illustrative data, not live
Population
The pure risk loop. Deposit USDC, reload Energy, go out, come back with artifacts or don't. The game's GDP and by far its largest group.
Citizens
4.096 founding, then more issued by burning Royal Favor and Silver. Charters can be delegated to others to grant them temporary citizenship.
The Population
Only Citizens (1+ Charter) Can
VI · The Crown Treasury and $RSGP
The Treasury accrues on mints, fees and other revenue. It is held in USDC, and is structured to maintain countercyclical stability. The Treasury is split between the Crown Treasury fund and the $RSGP fund. These funds are separate from the Floating Risk Pool which backs Gold and Silver, which sits in its own 1:1 reserve.
Held in USDC, with a mandate dedicated to growing game activity and volume through incentives.
In
Out
The Rule
The Crown Ledger publishes balance, draw, Heat and the week's budget every epoch.
Also held in USDC, and dedicated to growing the token. Funded by a share of the mint and of revenue.
Out
The tradeable claim on the state of Cambria. Liquid, volatile, memetic, and the only asset that owns the whole economy at once. Charters are for the operators. The token is for everyone else who wants a piece of the House.
What holding it does
VII · The asset layer
The speculation, collectible, and tradeable layer behind the in-game economy.
Land LiveBecome the lord of one of the 3,333 islands, off the coast and outside the risk loop: a safe, Energy-free place to gather and craft, with your own stations and your own bank. Tenants anchor their islets to it; you set the tax at every building.
Floor
???
Supply
3,333
Holders
1,204
VIII · FAQ
Genesis is the full evolution of the Gold Rush game mode, a persistent world and economy outside of the seasonal structure.
TBA
Ethereum.
512 Viceroy Charters are invitation-only and mint at a fixed price for invited participants.
Yes. Charters are transferable and trade on secondary from the reveal onward.
Play Cambria · Genesis Guide
Cambria Genesis is the persistent-world layer of Cambria, combining exploration, player ownership, economic systems and multiple game modes in one connected setting.
Short-session combat and risk-focused activities designed to fit into the wider Genesis ecosystem.
Player-owned land and infrastructure form a persistent ownership layer within the world.
A seasonal extraction-focused MMO mode centered on resources, competition and a player-driven economy.
The published October 2026 schedule lists a whitelist application followed by three Viceroy Charters mint stages. Times below are shown in Eastern Daylight Time (EDT) and Central European Summer Time (CEST).
Mint access, eligibility and availability may depend on the official application and mint pages. Check the official Cambria channels for any schedule changes.
Independent Cambria guide · Updated 6 October 2026
Cambria Genesis brings together Dungeons, player-owned Islands and Gold Rush within a connected game economy. The published schedule in this build lists the following Viceroy Charters stages. Mint access, remaining supply and eligibility can change, so use the official application as the final source of truth.
Important: these are the dates included in this build, not a live availability guarantee. Confirm the schedule, wallet requirements, price, chain and eligibility at the official Cambria Genesis application and check the official Cambria account for changes.
Genesis is presented as a persistent world with multiple play styles and economic systems. Dungeons focus on short-session combat and risk-oriented activity; Islands provide a player-owned land and infrastructure layer; Gold Rush is a seasonal extraction-focused MMO mode built around resources, competition and player-driven markets. These modes are related, but each has its own mechanics and entry conditions.
Check whether a stage applies to your wallet, whether a whitelist or invite is required, and which network and official URL the transaction uses. Never use a contract address copied from an unsolicited message. Minting and risk-based games can result in loss; only participate if you understand the terms and can afford the risk.
Are the mint dates guaranteed to remain unchanged?
No. This page records the schedule included in this release; verify the live official application before acting.
What is the difference between Viceroy, GTD and FCFS?
The listed stages describe different access phases: Viceroy first, guaranteed whitelist seats for GTD, and first-come-first-served access for FCFS while supply lasts. Exact eligibility is determined by Cambria’s official rules.
Where can I learn about the airdrop and Points?
Read the Cambria Airdrop guide, Points guide and $RSGP overview.
Primary links: Cambria announcement · Cambria Discord.
Cambria describes Genesis as a persistent world that combines several game modes with ownership and a player-driven economy. This guide summarizes the main concepts named in Cambria’s published material; it does not claim that every feature or mode is live on every network or available to every account.
Cambria’s RSGP announcement describes Dungeons as short, risk-focused runs where player skill and knowledge of the game matter. The April 2026 development update discusses Dungeons as a major part of the Genesis roadmap. Availability, entry requirements and the current rules should be checked in the official game rather than inferred from a general overview.
The official Islands overview describes a collection of 3,333 NFTs on Ethereum connected to domains in the Archipelagos. Island owners are described as able to host smaller Islets and settlers, build facilities and set economic rules within the game design. The details of ownership, fees and mechanics are project-specific and may evolve. See the Cambria Islands guide.
Cambria describes Gold Rush as a seasonal extraction-focused MMO. Its published overview mentions resource gathering, equipment, expeditions, rare artifacts and full-loot PvP as parts of the intended game loop. Seasons and launch dates are time-sensitive; use the project’s latest updates for the current season status.
Genesis links play, resources, land, guilds and ownership into one broader ecosystem. This does not mean every asset guarantees income or that every planned feature is active. For token-related details, read the RSGP overview; for participation points, see Cambria Points.
Cambria’s published overview identifies Dungeons, Islands and Gold Rush as three primary modes.
Not necessarily. Roadmaps and announcements describe features at different stages. Check the latest official Cambria update for current availability.
See the Islands guide and Cambria’s official Islands post.
Independent guide. Primary reference: Cambria official announcement. Verify current details with Cambria.